Immersion Corporation (IMMR) Stock

Immersion Corporation (IMMR) is a Technology stock trading at $7.71 (as of 2026-08-20), with a market capitalization of $256.08M and a trailing P/E of 56.6. Figures are sourced from first-party U.S. SEC EDGAR filings and market data.

Immersion Corporation, together with its subsidiaries, invents, scales, and licenses haptic technologies that allow people to use their sense of touch to engage with and experience various digital products in North America, Europe, and Asia. The company provides technology, patent, and combined licenses. It also provides software development kits (SDKs) comprising tools, integration software, and effect libraries that allow for the design, encoding, and playback of tactile effects in content. In addition, the company offers reference designs and reference technology, engineering and integration services, and software and firmware services. The company offers its products to mobile communications, wearables, and consumer electronics; gaming and virtual reality (VR); automotive; and other markets. Immersion Corporation was incorporated in 1993 and is headquartered in Aventura, Florida.

Understand Immersion Corporation: how it makes money

Immersion Corporation invents and licenses haptic (touch) technologies, including patents and software development kits, that let digital products deliver tactile effects to users. It makes money mainly through royalties and licensing, plus smaller amounts from rental income and development services.

Its profit engine is licensing haptic technology, where ongoing royalty and license receipts depend on how widely customers adopt Immersion’s touch-enabled effects and software tools in their products.

Business quality (Weak): Revenue line items provided do not sum to the reported total revenue, so segment-level revenue detail is incomplete for this snapshot.

Bull case

  • Licensing-led model: The company monetizes its technology by licensing patents and providing SDK tools, which can create recurring revenue when customers continue using its touch effects.
  • Product adoption drives revenue mix: Royalty and license revenue is directly tied to customer adoption of Immersion’s haptic capabilities in digital products and content.

Bear case

  • Revenue concentration risk: If royalties and license adoption slow, revenue can be pressured because the model relies heavily on licensing usage rather than purely selling standalone hardware.
  • Low operating margin: The latest period shows a low operating margin, which can limit the cushion against cost inflation or weaker licensing demand.
Valuation — source: SEC EDGAR (first-party)
Price$7.71
Market Cap$256.08M
P/E Ratio56.6
EV / EBITDA2.5
Price / Book0.45
Price / Sales0.15
FCF Yield16.7%
DCF Value (model)$5.12
DCF Upside vs Price-33.6%
Profitability & Growth — source: SEC EDGAR
Revenue (TTM)$1.73B
Net Margin0.3%
Revenue Growth (YoY)11.2%
EPS Growth (YoY)-92.8%
FCF Growth (YoY)-162.3%
Financial Health — source: SEC EDGAR
Altman Z-Score2.52 (grey)
Valuation vs Sector & Industry
Stock P/E56.6
Sector P/E (Technology)33.9
Industry P/E (Computers)32.1
vs Sector66.8%
vs Industry76.4%
Smart-Money Activity — SEC Form 4 / 13F / Congressional disclosures
Top Institutional HolderVANGUARD GROUP INC ($15.79M)
Institutional Holders Tracked10
Company
SectorTechnology
IndustryComputers
CEOEric Brandon Singer
Employees14
CountryUS
IPO Date1999-11-12

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IMMR earnings history · IMMR institutional & insider holders · IMMR KPIs & operating metrics · IMMR financials · IMMR investor presentations & press releases · IMMR SEC filings · IMMR peers · Congress trades · Insider trades · Short interest · Stock screener

Data as of 2026-08-20.

Figures sourced from U.S. Securities and Exchange Commission (SEC EDGAR) filings and market data. Not personalized investment advice.