Closed or semi-closed consumer technology ecosystems where the issuer monetizes an installed base through a mix of third-party developer fees, app-store commissions, in-app purchase processing, payments rails, first-party subscriptions, warranty/support plans, cloud storage, gaming, media, and other device-attached services. The core economic distinction is that revenue is driven by control of the
| Ticker | Company | Their metric | Period | YoY | A year ago |
|---|---|---|---|---|---|
| RBLX | Roblox Corporation | Daily Active Users | FY2026-Q2 | +10.0% | +40.6% |
A side-by-side appears only when three or more companies report the same metric in the same unit under their own definition. Companies are listed in value order, not ranked: whether a higher number is better is not asserted.