Closed or semi-closed consumer technology ecosystems where the issuer monetizes an installed base through a mix of third-party developer fees, app-store commissions, in-app purchase processing, payments rails, first-party subscriptions, warranty/support plans, cloud storage, gaming, media, and other device-attached services. The core economic distinction is that revenue is driven by control of the
| Ticker | Company | Their metric | Period | YoY | A year ago |
|---|---|---|---|---|---|
| DLB | Dolby Laboratories, Inc. | Licensing revenue | FY2026-Q3 | -2.6% | +8.5% |
| RBLX | Roblox Corporation | Hours Engaged | FY2026-Q2 | +5.8% | +57.5% |
A side-by-side appears only when three or more companies report the same metric under their own definition. Nothing is translated from one company's segment into another's.